Chains of Silver and Blood is an Exalted campaign. It is a tale of powerful heroes and terrible sorceries, a tale of a forgotten age, when the world was flat and floated on a sea of chaos. It takes place in the South-East of Creation, on the Wyldstorm-drenched shores of the Dreaming Sea, around the young city-state of Dir-Jal, the City of the Chained God, so far from the Realm that the name of the Scarlett Empress is but a myth forgotten by many.

This is a tale of family and obligation, of money and slavery, of freedom and the prices one pays for it, of lives spent under the spreading shadow of war, and of the people who will change the world for the better… or the worse.



“The Inashi came. Once every century, when the star of the Wanderer passed through the Gates of the West, the Inashi came. The mountains themselves trembled under his steps, and birds and wolves and men alike flew before him as he came.

Because the Inashi eats the world, and the Inashi can never die.

And so the Ages passed, and men and beasts lived and grew and flew when the Inashi came. Many heroes felled the monster and died themselves after he rose up again, bones cracking and mending, flesh and sinew weaving back together like so many living ropes.

And so there were no great cities on the edge of the world. No Soresh with its great gardens, no Kish with its buildings sculpted in the mountainside, no Chiaroscuro with its grand towers was ever built, for fear of it being eaten by the great behemoth.

And so life was, a thousand years and more, until the Inashi that couldn’t be slain was captured.

For two hundred and twenty-one year ago, three great glowing heroes came and fought the beast and bound it in chains of unbreakable alloys in the great valley of Jalist.

And there the Inashi lies, unmoving, undying, waiting until it can escape and eat the world again. And this is the story of the city that sprung around it."

Chains of Silver and Blood

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